Facebook last month extended the horizon for the Oculus Unity Integration by making available the basic support for HTC Vive to the Integration. In the December release, Facebook further expanded that support and managed to bring down the GPU cost of Oculus Rift support. This new support for the HTC Vive will be applicable to any SteamVR headset theoretically.
This latest feature is called OVROverlay or it is sometimes called TimeWarp layers through which UI and text will be proffered. This is basically the Oculus compositor layers system which, for the HTC Vive, will be passed to SteamVR’s compositor. According to Oculus VR’s CTO John Carmack, this is “the biggest” tip for sharp text in VR. Grab the new Oculus Standalone Virtual Reality Headset at a discounted price here.